Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Assigned to a peacekeeping role. |
1 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
22 |
Continued as Army (Infantry). |
2 |
24 |
Advanced training in a specialist field |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Assigned to a planet with a hostile or wild environment. |
3 |
30 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
4 |
30 |
Continued as Army (Infantry). |
4 |
31 |
Advanced training in a specialist field |
5 |
34 |
Continued as Army (Infantry). |
5 |
35 |
Surrounded and outnumbered by the enemy, Dale Frazier hold out until relief arrives. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Dale Frazier's Contacts or Allies betrays Dale Frazier, ending Dale Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Agent (Intelligence). |
7 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Dale Frazier accepted an offer of inducements to betray Dale Frazier's faith. Gain 490,000 in cash. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired. |
9 |
47 |
Moved to a new world. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Gained a contact. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |