Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Imperial trade restrictions force Earl Romero out of business. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Became a Entertainer (Journalist). |
4 |
29 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Earl Romero run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Artist (Entertainer). |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
33 |
Earl Romero do not know what happened to Earl Romero. There is a gap in Earl Romero's memory. |
7 |
33 |
Switched to Merchant (Free Trader). |
7 |
35 |
Make an unexpected connection outside Earl Romero's normal circles. Gain a Contact. |
7 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
37 |
Continued as Merchant (Free Trader). |
8 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
41 |
Continued as Merchant (Free Trader). |
9 |
42 |
A sudden war destroys Earl Romero's trade routes and contacts, forcing Earl Romero to flee that region of space. |
9 |
42 |
Gain rebels as Enemy |
10 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
44 |
Earl Romero come into conflict with a splinter group Earl Romero's own religion which maintains Earl Romero's version is the wrong one. Gain 1 Rivals. |
11 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
44 |
Retired. |
11 |
48 |
A new romantic starts. Gain an Ally. |
12 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Severely injured. Owe 10,000 for medical bills. |
13 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
54 |
Moved to a new world. |
14 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Gained a contact. |
15 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
Good fortune. |
16 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
68 |
A new romantic starts. Gain an Ally. |
17 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
81 |
Accused of a crime. |
21 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
21 |
86 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
22 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |