Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Earl Walsh's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Earl Walsh's ship is damaged, and Earl Walsh have to hitch-hike Earl Walsh's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 1 Contacts. Gain 1 Enemies. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
27 |
Earl Walsh is ordered to take part in a black ops mission that goes against Earl Walsh's conscience. Gain the lone survivor as an Enemy. |
5 |
27 |
Returned to Drifter (Scavenger). |
5 |
30 |
Encounter a Psionic institute. |
5 |
30 |
Tested for psionic powers |
5 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
31 |
Became a Psion (Wild Talent). |
6 |
34 |
Gift causes a former ally to turn on Earl Walsh and betray Earl Walsh. One Ally or Contact becomes an Enemy. |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
39 |
Attempted a risky adventure and was sent to prison. |
8 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
42 |
Became a Prisoner (Inmate). |
9 |
44 |
Failed to escaped from prison. |
10 |
46 |
Switched to Prisoner (Fixer) with previous rank. |
10 |
50 |
A guard takes a dislike to Earl Walsh. |
11 |
50 |
Switched to Prisoner (Thug) with previous rank. |
11 |
52 |
Vocational Training. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Returned to Prisoner (Fixer). |
12 |
58 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Returned to Prisoner (Inmate). |
13 |
60 |
A guard takes a dislike to Earl Walsh. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Returned to Prisoner (Thug). |
14 |
64 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Continued as Prisoner (Thug). |
15 |
69 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Continued as Prisoner (Thug). |
16 |
71 |
Make friends with another inmate; gain them as a Contact. |
16 |
74 |
Promoted to Prisoner (Thug) rank 1. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Continued as Prisoner (Thug). |
17 |
77 |
Beaten by a prison gang. |
17 |
77 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Continued as Prisoner (Thug). |
18 |
81 |
Disgraced. Word of Earl Walsh's criminal past reaches Earl Walsh's homeworld. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
82 |
Returned to Prisoner (Inmate). |
19 |
85 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |