Retired Corporal Earle Andrew  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 88 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 1 (-2) 7 (0)111217
Shimmering hair, Jovial
 
Skills
Athletics (Endurance) 1
Drive 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 1
Melee 0
Persuade 1
Profession (Worker/Metalworking) 1
Recon 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Corporal23
Drifter Wanderer 01
Merchant Broker 02
Retired 012
 
Name Type Affinity Enmity Power Influence Species
Golda Ronald Contact 0 2 3 2 Sydite (F/72)
Glenn Mathew Ally 2 0 0 2 Answerin (M/75)
Freda Stoker Ally 3 0 1 1 Yilean (F/12)
Stephen Doyle Contact 3 1 1 2 Tezcat (M/21)
Stephen Doyle gains in influence.
Relationship altered.
An incident occured.
Stephen Doyle is out of contact doing something interesting but not suspicious.
Roland Hopkins Ally 3 0 2 0 Geonee (M/30)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 22 Given a special assignment or duty in Earle Andrew's unit.
1 22 Attempt at commissioned failed.
1 22 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Infantry).
2 24 Surrounded and outnumbered by the enemy, Earle Andrew hold out until relief arrives.
2 26 Promoted to Army (Infantry) rank 2 with the new title Corporal.
3 26 Continued as Army (Infantry).
3 29 Nearly killed.
4 29 Failed to qualify for Ecclesiastic (Shaper Priest).
4 29 Became a Drifter (Wanderer).
4 30 Earle Andrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 30 Became a Merchant (Broker).
5 32 Make an unexpected connection outside Earle Andrew's normal circles. Gain a Contact.
6 34 Aging Crisis. Owe 60,000 for medical bills.
6 34 Retired at age 34.
6 34 Continued as Merchant (Broker).
6 38 Forced to muster out.
7 38 Retired.
7 42 Birth or Death involving a family member or close friend.
8 42 Aging Crisis. Owe 20,000 for medical bills.
8 43 A new romantic starts. Gain an Ally.
9 46 Aging Crisis. Owe 20,000 for medical bills.
9 50 Moved to a new world.
10 51 Lightly injured, no permanent damage. Fully recovered.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 55 Amnesia.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 61 Birth or Death involving a family member or close friend.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 63 A romantic relationship ends badly. Gain a Rival or Enemy.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 72 Good fortune.
16 74 Aging Crisis. Owe 20,000 for medical bills.
16 77 Gained a contact.
17 78 Aging Crisis. Owe 20,000 for medical bills.
17 81 A romantic relationship ends badly. Gain a Rival or Enemy.
18 82 Aging Crisis. Owe 40,000 for medical bills.
18 85 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 86 Aging Crisis. Owe 10,000 for medical bills.
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