Retired Captain Earle Gardner  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 88 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 4 (-1)111A64
Haunted by a ghost, Obnoxious, Flaring nostrils
 
Skills
Admin 1
Advocate 2
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Carouse 0
Diplomat 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Jack-of-All-Trades 1
Mechanic 2
Melee (Unarmed) 1
Navigation 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Recon 1
Science (Robotic Sciences) 0
Stealth 1
Steward 1
Streetwise 2
Survival 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Scout Surveyor Scout13
Drifter Wanderer 11
Scout Courier Scout12
Merchant Merchant Marine Captain88
Prisoner Thug 01
Prisoner Fixer 12
 
Name Type Affinity Enmity Power Influence Species
Hulda Fowler Enemy 0 3 2 0 Humaniti (F/74)
Tennie Christie Contact 1 1 3 2 Humaniti (F/33)
Hobart Young Enemy 1 3 0 1 Yilean (M/18)
Relationship becomes more intense. Rival becomes an enemy.
Irvin Watts Enemy 0 3 0 4 Yilean (M/72)
Lorene Costigan Contact 0 2 0 4 Yilean (F/19)
Sukhsaek Angrerrgh Contact 1 0 1 1 Vargr, Imperium (M/19)
Phoebe Walsham Contact 1 0 1 0 Yilean (F/30)
Phoebe Walsham's influence is diminished.
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 21 Earle Gardner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
2 21 Became a Scout (Surveyor).
2 22 Good fortune
2 25 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 25 Continued as Scout (Surveyor).
3 28 Earle Gardner spend a great deal of time on the fringes of Charted Space.
3 28 Gain a contact in an alien race.
4 29 Continued as Scout (Surveyor).
4 32 Earle Gardner inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 32 Failed to qualify for Merchant Academy.
5 32 Became a Drifter (Wanderer).
5 36 Drafted into Courier
5 36 Promoted to Drifter (Wanderer) rank 1.
6 36 Switched to Scout (Courier) with previous rank.
6 37 Earle Gardner survey an alien world.
7 40 Continued as Scout (Courier).
7 43 A romantic relationship ends badly. Gain a Rival or Enemy.
8 44 Voluntarily left Courier
8 44 Failed to qualify for Corporate (Citizen).
8 44 Submitted to the draft.
8 44 Became a Merchant (Merchant Marine) with the new title Crewman.
8 46 A good deal ensures Earle Gardner is living the high life for a few years.
8 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 48 Continued as Merchant (Merchant Marine).
9 50 Make an unexpected connection outside Earle Gardner's normal circles. Gain a Contact.
9 52 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 52 Aging Crisis. Owe 60,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Merchant (Merchant Marine).
10 54 Embroiled in legal trouble.
10 56 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Continued as Merchant (Merchant Marine).
11 59 Make an unexpected connection outside Earle Gardner's normal circles. Gain a Contact.
11 60 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Continued as Merchant (Merchant Marine).
12 64 Given advanced training in a specialist field
12 64 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 64 Continued as Merchant (Merchant Marine).
13 68 Make an unexpected connection outside Earle Gardner's normal circles. Gain a Contact.
13 68 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 68 Continued as Merchant (Merchant Marine).
14 69 Embroiled in legal trouble.
14 72 Promoted to Merchant (Merchant Marine) rank 7.
15 72 Aging Crisis. Owe 50,000 for medical bills.
15 72 Continued as Merchant (Merchant Marine).
15 76 Accused of a crime
15 76 Promoted to Merchant (Merchant Marine) rank 8.
15 76 Forced to muster out.
16 76 Aging Crisis. Owe 20,000 for medical bills.
16 76 Became a Prisoner (Thug).
16 77 Beaten by a prison gang.
16 77 Severely injured. Owe 10,000 for medical bills.
17 80 Aging Crisis. Owe 50,000 for medical bills.
17 80 Switched to Prisoner (Fixer) with previous rank.
17 84 Hire a new lawyer.
17 84 Promoted to Prisoner (Fixer) rank 1.
18 84 Aging Crisis. Owe 10,000 for medical bills.
18 84 Continued as Prisoner (Fixer).
18 86 Beaten by a prison gang.
18 86 Lost eye or limb. Owe 5,000 for medical bills.
19 88 Aging Crisis. Owe 40,000 for medical bills.
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