Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Earle Gardner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Good fortune |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
28 |
Earle Gardner spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Gain a contact in an alien race. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
32 |
Earle Gardner inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Drafted into Courier |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Switched to Scout (Courier) with previous rank. |
6 |
37 |
Earle Gardner survey an alien world. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Voluntarily left Courier |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
A good deal ensures Earle Gardner is living the high life for a few years. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Earle Gardner's normal circles. Gain a Contact. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Embroiled in legal trouble. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Make an unexpected connection outside Earle Gardner's normal circles. Gain a Contact. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Given advanced training in a specialist field |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
68 |
Make an unexpected connection outside Earle Gardner's normal circles. Gain a Contact. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Embroiled in legal trouble. |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 7. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Continued as Merchant (Merchant Marine). |
15 |
76 |
Accused of a crime |
15 |
76 |
Promoted to Merchant (Merchant Marine) rank 8. |
15 |
76 |
Forced to muster out. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Became a Prisoner (Thug). |
16 |
77 |
Beaten by a prison gang. |
16 |
77 |
Severely injured. Owe 10,000 for medical bills. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
Switched to Prisoner (Fixer) with previous rank. |
17 |
84 |
Hire a new lawyer. |
17 |
84 |
Promoted to Prisoner (Fixer) rank 1. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
84 |
Continued as Prisoner (Fixer). |
18 |
86 |
Beaten by a prison gang. |
18 |
86 |
Lost eye or limb. Owe 5,000 for medical bills. |
19 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |