Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Early Rule is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
24 |
Early Rule is sent to a new community or parish to preach The Word among the poor. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
30 |
Early Rule aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Courier). |
4 |
32 |
When dealing with an alien race, Early Rule have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
7 |
38 |
Failed to qualify for Courier (Scout). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
39 |
Find Ancient Technology. |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
46 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
48 |
Early Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Became a Merchant (Broker). |
10 |
52 |
Given advanced training in a specialist field |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
55 |
Make an unexpected connection outside Early Rule's normal circles. Gain a Contact. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
58 |
Make an unexpected connection outside Early Rule's normal circles. Gain a Contact. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
61 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Retired. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Birth or Death involving a family member or close friend. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Good fortune. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
85 |
Moved to a new world. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |