Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Victim of a crime |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Betrayed by a friend. One of Edward Kirkham's Contacts or Allies betrays Edward Kirkham, ending Edward Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Corporate (Citizen). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Agent (Intelligence). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
42 |
Failed to qualify for Artist (Entertainer). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
45 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Voluntarily left Wanderer |
9 |
50 |
Became a Scout (Explorer). |
9 |
54 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
54 |
Failed to qualify for Free Trader (Merchant). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Army (Infantry) with the new title Private. |
10 |
57 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
57 |
Entered Merchant Academy with the Business curriculum. |
11 |
58 |
War breaks out, triggering a mandatory draft. |
11 |
58 |
Fled from the draft. |
11 |
61 |
Dropped out of the merchant academy. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Switched to Drifter (Barbarian). |
12 |
62 |
Betrayed by a friend. One of Edward Kirkham's Contacts or Allies betrays Edward Kirkham, ending Edward Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Victim of a crime. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Victim of a crime. |
19 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |