Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Abuse Egbert Alexander's position for profit. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Nearly killed. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
27 |
Make a breakthrough in Egbert Alexander's field. |
3 |
27 |
Promoted to Scholar (Scientist) rank 1. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Physician (Scholar). |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
28 |
Win a prestigious prize for Egbert Alexander's work. |
4 |
31 |
Promoted to Scholar (Scientist) rank 2. |
5 |
31 |
Voluntarily left Scientist |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
35 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
36 |
Refused to perform research that goes against Egbert Alexander's conscience. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
43 |
Caught cheating in some fashion, advancing Egbert Alexander's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
43 |
An expedition or voyage goes wrong, leaving Egbert Alexander stranded in the wilderness. |
7 |
43 |
Gain an Enemy |
7 |
43 |
Promoted to Scholar (Field Researcher) rank 3. |
8 |
43 |
Continued as Scholar (Field Researcher). |
8 |
44 |
Egbert Alexander's work is sabotaged by unknown parties. Egbert Alexander may salvage what Egbert Alexander can and give up. |
9 |
44 |
Became a Drifter (Scavenger). |
9 |
46 |
Drafted into Law Enforcement |
9 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
48 |
Returned to Agent (Law Enforcement). |
10 |
50 |
Rewarded for a successful mission. |
10 |
52 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Egbert Alexander's work ends up coming home with Egbert Alexander, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
57 |
Egbert Alexander have been following false teachings! |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired. |
13 |
60 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Birth or Death involving a family member or close friend. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |