Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Drafted into Courier |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
When dealing with an alien race, Elza McRae botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Psychologically damaged by Elza McRae's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Elza McRae's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
42 |
Attacked by enemies and injured. |
6 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
42 |
Gain Enemy if Elza McRae don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Injured. |
8 |
44 |
Became a Entertainer (Journalist). |
8 |
46 |
Criticised a questionable political leader on Elza McRae's homeworld, causing his downfall. Gain an Enemy |
8 |
46 |
Public opinion turns on Elza McRae. |
9 |
48 |
Continued as Entertainer (Journalist). |
9 |
51 |
An investigation, tour, project or expedition goes wrong, stranding Elza McRae far from home. |
10 |
51 |
Became a Citizen (Corporate). |
10 |
55 |
Elza McRae learn something Elza McRae should not have – a corporate secret, a political scandal – which Elza McRae can profit from illegally. |
10 |
55 |
Promoted to Citizen (Corporate) rank 1. |
11 |
55 |
Continued as Citizen (Corporate). |
11 |
58 |
Elza McRae befriend a superior in the corporation or the colony. |
11 |
59 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
59 |
Continued as Citizen (Corporate). |
12 |
61 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Retired. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |