Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Display heroism in battle. |
3 |
27 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
27 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
27 |
Continued as Army (Cavalry). |
4 |
31 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Gain Enemy if Emery Ocallaghan don't already have one. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
39 |
Voluntarily left Scavenger |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Marine (Marine Support) with the new title Marine. |
7 |
42 |
A mission goes wrong; Emery Ocallaghan and several others are captured and mistreated by the enemy. Gain Emery Ocallaghan's jailer as an Enemy. |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
45 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
45 |
Failed to qualify for Free Trader (Merchant). |
9 |
45 |
Returned to Drifter (Scavenger). |
9 |
49 |
Find valuable salvage. |
9 |
49 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
50 |
Emery Ocallaghan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Amnesia. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Nearly killed. Owe 40,000 for medical bills. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
82 |
Good fortune. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |