Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Emile Barrett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emile Barrett fail to help. Gain an Enemy. |
1 |
21 |
Emile Barrett have no idea what happened to Emile Barrett – they found Emile Barrett's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Emile Barrett's scout ship is one of the first on the scene to rescue the survivors of a disaster but Emile Barrett fail to help. Gain an Enemy. |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Emile Barrett spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Gain a contact in an alien race. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Spend several years jumping from world to world in Emile Barrett's scout ship. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Go undercover to investigate an enemy. |
6 |
42 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Moved to a new world. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Voluntarily left Law Enforcement |
8 |
46 |
Became a Entertainer (Performer). |
8 |
47 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
51 |
Emile Barrett aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
54 |
Moved to a new world. |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
57 |
Betrayed by a friend. One of Emile Barrett's Contacts or Allies betrays Emile Barrett, ending Emile Barrett's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
A notable academic consults with Emile Barrett about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Emile Barrett is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Emile Barrett aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Retired. |
15 |
72 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |