Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Commanding officer takes an interest in Erwin Bates's career. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Erwin Bates foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Erwin Bates foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Erwin Bates is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Became a Merchant (Broker). |
7 |
43 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Broker) rank 1. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Erwin Bates's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Broker) rank 2. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
51 |
A series of bad deals and decisions force Erwin Bates into bankruptcy. Erwin Bates salvages what Erwin Bates can. |
10 |
51 |
Became a Scholar (Field Researcher). |
10 |
55 |
A disaster leaves several injured, and others blame Erwin Bates, forcing Erwin Bates to leave Erwin Bates's career. Gain a Rival. |
10 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
55 |
Became a Scout (Surveyor). |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
59 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
12 |
59 |
Attempted to change assignments. |
12 |
59 |
Failed to qualify for Explorer (Scout). |
12 |
59 |
Continued as Scout (Surveyor). |
12 |
60 |
Moved to a new world. |
12 |
63 |
Promoted to Scout (Surveyor) rank 2. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Scout (Surveyor). |
13 |
66 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
67 |
Erwin Bates come into conflict with a splinter group Erwin Bates's own religion which maintains Erwin Bates's version is the wrong one. Gain 2 Rivals. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Retired. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |