Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Assigned to a black ops mission. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
24 |
Assigned to an assault on an enemy fortress. |
2 |
24 |
Injured |
2 |
26 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
29 |
Assigned to the security staff of a space station. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
31 |
A mission goes disastrously wrong due to Foster White's commander’s error or incompetence, but Foster White survive. |
4 |
31 |
Report commander and gain an Enemy. |
4 |
34 |
Promoted to Marine (Ground Assault) rank 4 with the new title Sergeant. |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
36 |
Moved to a new world. |
5 |
38 |
Promoted to Marine (Ground Assault) rank 5 with the new title Gunnery Sergeant. |
6 |
38 |
Continued as Marine (Ground Assault). |
6 |
40 |
A mission goes wrong; Foster White and several others are captured and mistreated by the enemy. Gain Foster White's jailer as an Enemy. |
7 |
40 |
Failed to qualify for Law Enforcement (Agent). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
42 |
Find Ancient Technology. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attempted a risky adventure and was wildly successful. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
51 |
Became a Scout (Courier). |
10 |
55 |
Perform an exemplary service for the scouts. |
10 |
55 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
55 |
Continued as Scout (Courier). |
11 |
56 |
Foster White spend a great deal of time on the fringes of Charted Space. |
11 |
56 |
Foster White's ship is damaged, and Foster White have to hitch-hike Foster White's way back across the stars to the nearest scout base. |
11 |
56 |
Gain 6 Contacts. Gain 2 Enemies. |
12 |
59 |
Continued as Scout (Courier). |
12 |
61 |
Perform an exemplary service for the scouts. |
12 |
63 |
Promoted to Scout (Courier) rank 2. |
13 |
63 |
Attempted to change assignments. |
13 |
63 |
Switched to Scout (Surveyor) with previous rank. |
13 |
65 |
When dealing with an alien race, Foster White botch an opportunity to gather extra intelligence about them. |
13 |
65 |
Foster White inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Scout (Surveyor). |
14 |
69 |
Serve as the courier for an important message from the Imperium. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Continued as Scout (Surveyor). |
15 |
72 |
Foster White inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
73 |
Foster White aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Retired. |
17 |
74 |
Good fortune. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
83 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |