Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Furman Gordon's Contacts or Allies betrays Furman Gordon, ending Furman Gordon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Furman Gordon's Contacts or Allies betrays Furman Gordon, ending Furman Gordon's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Scholar (Scientist). |
5 |
33 |
Advanced training in a specialist field. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
37 |
Make a breakthrough in Furman Gordon's field. |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
41 |
Furman Gordon's work is sabotaged by unknown parties. Furman Gordon may salvage what Furman Gordon can and give up. |
8 |
41 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
44 |
Contact with Government. |
9 |
45 |
Continued as Noble (Administrator). |
9 |
47 |
Become deeply involved in politics on Furman Gordon's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
49 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
10 |
53 |
Good fortune |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Noble (Diplomat). |
11 |
57 |
Join a successful conspiracy of nobles. |
11 |
57 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Noble (Diplomat). |
12 |
60 |
Political manoeuvrings usurp Furman Gordon's position. Gain a Rival. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
Furman Gordon is sent to a new community or parish to preach The Word among the poor. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Voluntarily left Missionary/Humanitarian |
14 |
64 |
Retired. |
14 |
66 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
87 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |