Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Ga Irshu spend a great deal of time on the fringes of Charted Space. |
1 |
19 |
Ga Irshu inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Ga Irshu aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
27 |
Failed to qualify for Field Researcher (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
28 |
Commanding officer takes an interest in Ga Irshu's career. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Army Support (Army). |
5 |
31 |
Continued as Army (Infantry). |
5 |
32 |
Unit is slaughtered in a disastrous battle, for which Ga Irshu blame Ga Irshu's commander. Gain commander as Enemy. |
6 |
32 |
Became a Merchant (Broker). |
6 |
34 |
A sudden war destroys Ga Irshu's trade routes and contacts, forcing Ga Irshu to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Returned to Believer (Missionary/Humanitarian). |
7 |
35 |
Ga Irshu aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
35 |
Became a Drifter (Scavenger). |
8 |
37 |
Ga Irshu run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
37 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
41 |
Opponents of Ga Irshu's belief system ambush Ga Irshu. |
9 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Retired. |
10 |
45 |
Birth or Death involving a family member or close friend. |
11 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
58 |
A new romantic starts. Gain an Ally. |
15 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
74 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
19 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
80 |
Accused of a crime. |
20 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
85 |
Moved to a new world. |
21 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |