Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Explorer (Scout). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Scout (Surveyor). |
2 |
32 |
Psychologically damaged by Garfield Mcarty's time in the scouts. |
3 |
32 |
Became a Entertainer (Performer). |
3 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Garfield Mcarty far from home. |
4 |
36 |
Continued as Entertainer (Performer). |
4 |
38 |
One of Garfield Mcarty's pieces of art is stolen, and the investigation brings Garfield Mcarty into the criminal underworld. |
4 |
40 |
Promoted to Entertainer (Performer) rank 1. |
5 |
40 |
Continued as Entertainer (Performer). |
5 |
41 |
Join homeworld’s celebrity circles |
5 |
41 |
Gain a contact |
5 |
44 |
Promoted to Entertainer (Performer) rank 2. |
6 |
44 |
Continued as Entertainer (Performer). |
6 |
46 |
Works is especially well received and popular, making Garfield Mcarty a minor celebrity |
6 |
48 |
Promoted to Entertainer (Performer) rank 3. |
7 |
48 |
Continued as Entertainer (Performer). |
7 |
49 |
One of Garfield Mcarty's pieces of art is stolen, and the investigation brings Garfield Mcarty into the criminal underworld. |
7 |
52 |
Forced to muster out. |
8 |
52 |
Became a Citizen (Worker). |
8 |
56 |
Garfield Mcarty is rewarded for Garfield Mcarty's diligence or cunning. |
8 |
56 |
Promoted to Citizen (Worker) rank 1. |
9 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
56 |
Retired at age 56. |
9 |
56 |
Continued as Citizen (Worker). |
9 |
58 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
10 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
58 |
Retired. |
10 |
61 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
74 |
Good fortune. |
14 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |