Retired Project Worker Garland Hotty  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 88 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 3 (-1)111353
Dictatorial, Dishonest
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Diplomat 1
Electronics (Computers) 2
Electronics (Sensors) 1
Explosives 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Persuade 1
Pilot 0
Profession (Spacer) 0
Recon 1
Science (Social Sciences) 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout17
Agent Law Enforcement Corporal12
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker12
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Jordan Greerson Contact 3 0 5 0 Murrissi (M/31)
Leola Moody Contact 1 1 1 0 Happrhani (F/24)
Leola Moody is particularly unusual, such as an artificial intelligence or very alien being.
Jasper Welter Contact 1 0 0 1 Dolphin, Imperium (M/47)
Jasper Welter gains in influence.
Raul Candy Enemy 0 3 0 0 Murrissi (M/81)
Brandy Soto Enemy 0 4 0 1 Murrissi (F/58)
Alberta Purcell Enemy 0 3 2 2 Kargol (F/43)
Alberta Purcell fell on hard times.
Lilian Fuller Ally 1 0 1 2 Murrissi (F/65)
Merl Saxon Ally 4 0 1 0 Murrissi (M/59)
Buena Small Enemy 0 3 1 0 Zaris (F/27)
Ressie Credge Contact 0 1 4 4 Murrissi (F/64)
Brian Connell Ally 2 0 1 0 Murrissi (M/44)
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Garland Hotty's ship is damaged, and Garland Hotty have to hitch-hike Garland Hotty's way back across the stars to the nearest scout base.
1 22 Gain 3 Contacts. Gain 3 Enemies.
2 22 Failed to qualify for Flight (Navy).
2 22 Submitted to the draft.
2 22 Continued as Scout (Courier).
2 24 When dealing with an alien race, Garland Hotty have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3 26 Continued as Scout (Courier).
3 27 Good fortune
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Continued as Scout (Courier).
4 31 Garland Hotty spend a great deal of time on the fringes of Charted Space.
4 31 Psychologically damaged by Garland Hotty's time in the scouts.
5 34 Continued as Scout (Courier).
5 38 When dealing with an alien race, Garland Hotty have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 38 Continued as Scout (Courier).
6 41 When dealing with an alien race, Garland Hotty botch an opportunity to gather extra intelligence about them.
6 41 Nearly killed. Owe 15,000 for medical bills.
7 42 Continued as Scout (Courier).
7 46 Serve as the courier for an important message from the Imperium.
7 46 Forced to muster out.
8 46 Became a Agent (Law Enforcement) with the new title Rookie.
8 50 Uncover a major conspiracy against Garland Hotty's employers.
8 50 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 50 Continued as Agent (Law Enforcement).
9 51 Hard times caused by a lack of interstellar trade costs Garland Hotty's job.
10 51 Became a Drifter (Wanderer).
10 52 Lost eye or limb. Owe 5,000 for medical bills.
11 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 53 Garland Hotty is chosen to represent Garland Hotty's faith in a vid show or other highly public forum.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Believer (Missionary/Humanitarian).
12 60 Garland Hotty aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Retired.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 69 Moved to a new world.
16 72 Aging Crisis. Owe 30,000 for medical bills.
16 76 Gained a contact.
17 76 Aging Crisis. Owe 40,000 for medical bills.
17 77 A romantic relationship ends badly. Gain a Rival or Enemy.
18 80 Aging Crisis. Owe 50,000 for medical bills.
18 81 Betrayal. Convert an Ally into a Rival or Enemy.
19 84 Aging Crisis. Owe 40,000 for medical bills.
19 87 A new romantic starts. Gain an Ally.
20 88 Aging Crisis. Owe 50,000 for medical bills.
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