Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Geo Sim's ship is damaged, and Geo Sim have to hitch-hike Geo Sim's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Geo Sim's Contacts or Allies betrays Geo Sim, ending Geo Sim's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Given advanced training in a specialist field |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Geo Sim's fortune on a possibility lucrative deal and win. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A sudden war destroys Geo Sim's trade routes and contacts, forcing Geo Sim to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Failed to qualify for Performer (Entertainer). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
39 |
Geo Sim do not know what happened to Geo Sim. There is a gap in Geo Sim's memory. |
7 |
39 |
Entered Merchant Academy with the Business curriculum. |
7 |
40 |
Join a social movement. |
7 |
43 |
Graduated. |
8 |
43 |
Switched to Merchant (Broker). |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Given advanced training in a specialist field |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
51 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
55 |
Gained a contact. |
11 |
55 |
Continued as Merchant (Broker). |
11 |
56 |
Risk Geo Sim's fortune on a possibility lucrative deal and win. |
11 |
59 |
Promoted to Merchant (Broker) rank 4. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Broker). |
12 |
63 |
Given advanced training in a specialist field |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired. |
13 |
66 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
87 |
Gained a contact. |
19 |
87 |
Aging Crisis. Owe 20,000 for medical bills. |