Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
27 |
Rewarded for a successful mission. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
29 |
George McKinnon went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Agent (Intelligence) rank 3. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
40 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
A police detective or rival criminal forces George McKinnon to flee and vows to hunt George McKinnon down. Gain an Enemy. |
7 |
44 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Retired. |
8 |
47 |
Gained a contact. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
52 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
84 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
86 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |