Retired Settler Gerard Thompson  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 88 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 1 (-2)111681
Disgusting
 
Skills
Admin 0
Animals 0
Astrogation 1
Athletics (Strength) 1
Deception 0
Diplomat 1
Drive (Wheel) 1
Electronics (Comms) 2
Electronics (Computers) 1
Engineer (M-drive) 1
Explosives 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Leadership 1
Mechanic 0
Melee (Unarmed) 1
Persuade 2
Pilot 0
Science (Physical Sciences) 0
Steward 1
Streetwise 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout11
Scout Surveyor Scout13
Citizen Colonist Settler33
Prisoner Inmate 11
Citizen Worker 02
Believer Holy Warrior Combat Leader23
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Scarlett Peck Enemy 0 2 1 0 Tezcat (F/24)
Lona Sapping Contact 3 1 3 2 Suerrat (F/27)
Lona Sapping belongs to an unusual cultural or religious group.
Gertrude Cox Contact 2 1 1 0 Dynchia, Imperium (M/62)
Tennie Crowle Contact 0 1 2 1 Suerrat (F/40)
Gena Roberts Contact 0 2 1 4 Suerrat (F/20)
Relationship soured.
Levy Vasquez Enemy 0 1 0 6 Suerrat (M/16)
Bertie Little Contact 2 1 2 0 Suerrat (F/52)
Relationship redefined. Rival becomes a contact.
Greg Jephcots Rival 2 0 3 3 Suerrat (M/51)
Patsy Montgomery Rival 1 2 3 4 Suerrat (F/55)
Patsy Montgomery's influence is diminished.
Lloyd Cadden Rival 1 1 4 1 Suerrat (M/39)
Lloyd Cadden has life-changing event that creates new responsibilities.
Hailey Diaz Ally 4 0 0 3 Suerrat (F/25)
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Spend several years jumping from world to world in Gerard Thompson's scout ship.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Surveyor) with previous rank.
2 24 Gerard Thompson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gerard Thompson fail to help. Gain an Enemy.
2 24 Gerard Thompson's ship is damaged, and Gerard Thompson have to hitch-hike Gerard Thompson's way back across the stars to the nearest scout base.
2 24 Gain 4 Contacts. Gain 1 Enemies.
3 26 Continued as Scout (Surveyor).
3 29 Spend several years jumping from world to world in Gerard Thompson's scout ship.
4 30 Continued as Scout (Surveyor).
4 33 Gerard Thompson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 33 Became a Citizen (Colonist).
5 35 Gerard Thompson gain experience in a technical field as a computer operator or surveyor.
5 37 Promoted to Citizen (Colonist) rank 1.
6 37 Continued as Citizen (Colonist).
6 38 Gerard Thompson befriend a superior in the corporation or the colony.
6 41 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 41 Continued as Citizen (Colonist).
7 42 Accused of a crime
7 45 Promoted to Citizen (Colonist) rank 3.
8 45 Became a Prisoner (Inmate).
8 46 Good Behaviour.
8 49 Promoted to Prisoner (Inmate) rank 1.
8 49 Paroled from prison.
9 49 Switched to Citizen (Worker).
9 53 Gerard Thompson's business expands, Gerard Thompson's corporation grows, or the colony thrives.
10 53 Continued as Citizen (Worker).
10 54 A revolution, attack or other unusual event throws Gerard Thompson's life into chaos, forcing Gerard Thompson to leave the planet.
11 54 Became a Believer (Holy Warrior) with the new title Hopeful.
11 56 Gerard Thompson is chosen to represent Gerard Thompson's faith in a vid show or other highly public forum.
11 58 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 58 Aging Crisis. Owe 50,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Believer (Holy Warrior).
12 61 Gerard Thompson is sent to a new community or parish to preach The Word among the poor.
12 62 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 62 Continued as Believer (Holy Warrior).
13 64 Gerard Thompson come into conflict with a splinter group Gerard Thompson's own religion which maintains Gerard Thompson's version is the wrong one. Gain 1 Rivals.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 64 Retired.
14 68 Lightly injured, no permanent damage. Fully recovered.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 72 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 75 Victim of a crime.
17 76 Aging Crisis. Owe 40,000 for medical bills.
17 80 Accused of a crime.
18 80 Aging Crisis. Owe 30,000 for medical bills.
18 81 Find an Alien Artifact.
19 84 Aging Crisis. Owe 20,000 for medical bills.
19 86 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 88 Aging Crisis. Owe 60,000 for medical bills.
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