Retired Explorer Gus Brownhill  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 88 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 3 (-1)111783
Stooped neck, Cosmopolitan
 
Skills
Admin 0
Animals (Veterinary) 1
Astrogation 1
Athletics (Endurance) 1
Carouse 1
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Gun Combat (Archaic) 3
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Language (Galanglic (3rd Imperium)) 1
Mechanic 0
Melee (Bludgeon) 1
Melee (Fencing) 1
Melee (Unarmed) 1
Navigation 1
Profession (Freeloader) 0
Recon 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Army Support Corporal22
Citizen Colonist Explorer45
Drifter Barbarian 12
Scout Explorer Scout24
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Khauksrru Contact 4 1 2 2 Vargr, Imperium (M/62)
Relationship redefined. Rival becomes a contact.
Forgiveness.
Khauksrru gains in power and influence.
Greg Foale Ally 4 0 3 1 Ne Kraeda ren Kelva (M/28)
Iva Cowen Contact 1 1 0 1 Murrissi (F/47)
Iva Cowen fell on hard times.
Calvin Neal Contact 1 2 1 0 Murrissi (M/81)
Relationship soured.
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 20 Surrounded and outnumbered by the enemy, Gus Brownhill hold out until relief arrives.
1 22 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
2 22 Continued as Army (Army Support).
2 26 Given a special assignment or duty in Gus Brownhill's unit.
2 26 Promoted to Army (Army Support) rank 2 with the new title Corporal.
3 26 Voluntarily left Army Support
3 26 Became a Citizen (Colonist).
3 30 Gus Brownhill rise to a position of power in Gus Brownhill's colony or corporation.
3 30 Promoted to Citizen (Colonist) rank 1.
4 30 Continued as Citizen (Colonist).
4 33 Gus Brownhill rise to a position of power in Gus Brownhill's colony or corporation.
4 34 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 34 Continued as Citizen (Colonist).
5 35 Gus Brownhill befriend a superior in the corporation or the colony.
5 38 Promoted to Citizen (Colonist) rank 3.
6 38 Continued as Citizen (Colonist).
6 42 Advanced training in a specialist field.
6 42 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
7 42 Continued as Citizen (Colonist).
7 46 Good fortune
7 46 Forced to muster out.
8 46 Failed to qualify for Explorer (Scout).
8 46 Became a Drifter (Barbarian).
8 49 Attacked by enemies that Gus Brownhill easily defeat.
8 49 Gain Enemy if Gus Brownhill don't already have one.
8 50 Promoted to Drifter (Barbarian) rank 1.
9 50 Continued as Drifter (Barbarian).
9 54 Gus Brownhill do not know what happened to Gus Brownhill. There is a gap in Gus Brownhill's memory.
10 54 Became a Scout (Explorer).
10 58 Gus Brownhill inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10 58 Promoted to Scout (Explorer) rank 1 with the new title Scout.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Scout (Explorer).
11 61 Spend several years jumping from world to world in Gus Brownhill's scout ship.
11 62 Promoted to Scout (Explorer) rank 2.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Attempted to change assignments.
12 62 Failed to qualify for Surveyor (Scout).
12 62 Continued as Scout (Explorer).
12 65 Perform an exemplary service for the scouts.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Attempted to change assignments.
13 66 Failed to qualify for Surveyor (Scout).
13 66 Continued as Scout (Explorer).
13 67 Gus Brownhill have no idea what happened to Gus Brownhill – they found Gus Brownhill's ship drifting on the fringes of friendly space.
14 67 Aging Crisis. Owe 40,000 for medical bills.
14 67 Retired.
14 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 71 Aging Crisis. Owe 10,000 for medical bills.
15 72 Gained a contact.
16 75 Aging Crisis. Owe 20,000 for medical bills.
16 78 Gained a contact.
17 79 Aging Crisis. Owe 50,000 for medical bills.
17 83 A romantic relationship ends badly. Gain a Rival or Enemy.
18 83 Aging Crisis. Owe 30,000 for medical bills.
18 85 Betrayal. Convert an Ally into a Rival or Enemy.
19 87 Aging Crisis. Owe 30,000 for medical bills.
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