Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Gustaf Oneil survey an alien world. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Gustaf Oneil's work ends up coming home with Gustaf Oneil, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Refuse to abuse Gustaf Oneil's position for profit. |
3 |
29 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
29 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
29 |
Voluntarily left Line/Crew |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
31 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
31 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
33 |
Study Seafarer (Submarine) as a hobby. |
5 |
35 |
Graduated with honors. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
A good deal ensures Gustaf Oneil is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Became a Citizen (Worker). |
7 |
41 |
Advanced training in a specialist field. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Citizen (Worker) rank 1. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
46 |
A revolution, attack or other unusual event throws Gustaf Oneil's life into chaos, forcing Gustaf Oneil to leave the planet. |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
49 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
53 |
A notable academic consults with Gustaf Oneil about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Continued as Believer (Mainstream Believer). |
11 |
56 |
Gustaf Oneil retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Believer (Mainstream Believer). |
12 |
58 |
Gustaf Oneil refused an offer of inducements to betray Gustaf Oneil's faith. Gain 1 enemies. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
62 |
Gustaf Oneil is chosen to represent Gustaf Oneil's faith in a vid show or other highly public forum. |
13 |
65 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
66 |
Gustaf Oneil come into conflict with a splinter group Gustaf Oneil's own religion which maintains Gustaf Oneil's version is the wrong one. Gain 2 Rivals. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Retired. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
86 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |