Retired Chief Hamp Bethune  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 88 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 8 (0)111728
Small-Minded, Values religion
 
Skills
Admin 1
Advocate 1
Athletics (Dexterity) 1
Athletics (Strength) 2
Carouse 0
Diplomat 0
Electronics (Computers) 1
Engineer (M-drive) 1
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Gunner (Screen) 1
Investigate 4
Jack-of-All-Trades 2
Leadership 2
Mechanic 1
Persuade 1
Recon 1
Streetwise 5
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Noble Dilettante Wastrel04
Believer Holy Warrior Hopeful03
Merchant Merchant Marine Senior Crewman12
Agent Law Enforcement Chief57
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Gaston McDermot Rival 1 1 0 1 Hanen (M/37)
Elliot White Enemy 0 2 0 0 Hanen (M/45)
Elliot White is diminished in both power and influence.
Vira Jemmy Rival 1 2 0 4 Hanen (F/23)
Antonette Richardson Ally 1 0 4 1 Hanen (F/96)
Bulah Tucker Enemy 0 3 5 0 Florian (F/17)
Bulah Tucker's influence is diminished.
Lemon Allen Enemy 0 4 0 1 Hanen (M/66)
Delilah Pandy Enemy 0 3 3 1 Yilean (F/33)
Delilah Pandy is particularly unusual, such as an artificial intelligence or very alien being.
Juanita Myers Enemy 0 2 2 2 Hanen (F/22)
Dylan Peterson Ally 2 0 0 6 Dynchia (M/69)
 
Term Age History
1 18 Became a Noble (Dilettante) with the new title Wastrel.
1 21 Become deeply involved in politics on Hamp Bethune's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
2 22 Continued as Noble (Dilettante).
2 26 Hamp Bethune reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Hamp Bethune sponge off Hamp Bethune's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
3 26 Continued as Noble (Dilettante).
3 30 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 30 Continued as Noble (Dilettante).
4 32 Hamp Bethune make an alliance with a powerful and charismatic noble, who becomes an Ally.
4 34 Forced to muster out.
5 34 Became a Believer (Holy Warrior) with the new title Hopeful.
5 37 Gained a contact.
6 38 Continued as Believer (Holy Warrior).
6 40 Hamp Bethune have been following false teachings!
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 Moved to a new world.
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Continued as Merchant (Merchant Marine).
8 48 A good deal ensures Hamp Bethune is living the high life for a few years.
9 48 Voluntarily left Merchant Marine
9 48 Returned to Believer (Holy Warrior).
9 49 Opponents of Hamp Bethune's belief system ambush Hamp Bethune.
9 49 Severely injured. Owe 10,000 for medical bills.
10 49 Failed to qualify for Colonist (Citizen).
10 49 Submitted to the draft.
10 49 Became a Agent (Law Enforcement) with the new title Rookie.
10 51 Go undercover to investigate an enemy.
10 51 Political upheaval strikes Hamp Bethune's homeworld, and Hamp Bethune is caught up in the revolution.
10 53 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
11 53 Continued as Agent (Law Enforcement).
11 56 Gained a contact.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Agent (Law Enforcement).
12 59 Go undercover to investigate an enemy.
12 61 Advanced training in a specialist field.
12 61 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Continued as Agent (Law Enforcement).
13 64 Go undercover to investigate an enemy.
13 64 A job goes wrong, forcing Hamp Bethune to flee off-planet.
13 65 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 65 Continued as Agent (Law Enforcement).
14 67 Hamp Bethune went above and beyond the call of duty.
14 69 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
15 69 Aging Crisis. Owe 40,000 for medical bills.
15 69 Continued as Agent (Law Enforcement).
15 72 Moved to a new world.
15 73 Promoted to Agent (Law Enforcement) rank 5 with the new title Chief.
16 73 Aging Crisis. Owe 20,000 for medical bills.
16 73 Continued as Agent (Law Enforcement).
16 76 Life ruined by a criminal gang. Gain the gang as an Enemy
17 76 Aging Crisis. Owe 60,000 for medical bills.
17 76 Retired.
17 78 A new romantic starts. Gain an Ally.
18 80 Aging Crisis. Owe 60,000 for medical bills.
18 82 Betrayal. Convert an Ally into a Rival or Enemy.
19 84 Aging Crisis. Owe 30,000 for medical bills.
19 87 Betrayal. Convert an Ally into a Rival or Enemy.
20 88 Aging Crisis. Owe 50,000 for medical bills.
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