Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
21 |
Become deeply involved in politics on Hamp Bethune's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
22 |
Continued as Noble (Dilettante). |
2 |
26 |
Hamp Bethune reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Hamp Bethune sponge off Hamp Bethune's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
3 |
26 |
Continued as Noble (Dilettante). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Noble (Dilettante). |
4 |
32 |
Hamp Bethune make an alliance with a powerful and charismatic noble, who becomes an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Gained a contact. |
6 |
38 |
Continued as Believer (Holy Warrior). |
6 |
40 |
Hamp Bethune have been following false teachings! |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Moved to a new world. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A good deal ensures Hamp Bethune is living the high life for a few years. |
9 |
48 |
Voluntarily left Merchant Marine |
9 |
48 |
Returned to Believer (Holy Warrior). |
9 |
49 |
Opponents of Hamp Bethune's belief system ambush Hamp Bethune. |
9 |
49 |
Severely injured. Owe 10,000 for medical bills. |
10 |
49 |
Failed to qualify for Colonist (Citizen). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
51 |
Go undercover to investigate an enemy. |
10 |
51 |
Political upheaval strikes Hamp Bethune's homeworld, and Hamp Bethune is caught up in the revolution. |
10 |
53 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
53 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Agent (Law Enforcement). |
12 |
59 |
Go undercover to investigate an enemy. |
12 |
61 |
Advanced training in a specialist field. |
12 |
61 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Agent (Law Enforcement). |
13 |
64 |
Go undercover to investigate an enemy. |
13 |
64 |
A job goes wrong, forcing Hamp Bethune to flee off-planet. |
13 |
65 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Agent (Law Enforcement). |
14 |
67 |
Hamp Bethune went above and beyond the call of duty. |
14 |
69 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Continued as Agent (Law Enforcement). |
15 |
72 |
Moved to a new world. |
15 |
73 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Continued as Agent (Law Enforcement). |
16 |
76 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Retired. |
17 |
78 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
87 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |