Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Assigned to work on a secret project for a patron or organisation. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Physician) rank 3. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
34 |
Promoted to Scholar (Physician) rank 4. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Moved to a new world. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
An investigation takes on a dangerous turn. |
6 |
41 |
Hard times caused by a lack of interstellar trade costs Hamp Weakman's job. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
42 |
Voluntarily left Law Enforcement |
7 |
42 |
Became a Merchant (Broker). |
7 |
46 |
A good deal ensures Hamp Weakman is living the high life for a few years. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
Risk Hamp Weakman's fortune on a possibility lucrative deal and win. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
54 |
Embroiled in legal trouble. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
57 |
A good deal ensures Hamp Weakman is living the high life for a few years. |
10 |
58 |
Promoted to Merchant (Broker) rank 1. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Continued as Merchant (Broker). |
11 |
60 |
Smuggle illegal items onto a planet. |
11 |
62 |
Promoted to Merchant (Broker) rank 2. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Merchant (Broker). |
12 |
66 |
Risk Hamp Weakman's fortune on a possibility lucrative deal and win. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
70 |
Hamp Weakman is chosen to represent Hamp Weakman's faith in a vid show or other highly public forum. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
74 |
Hamp Weakman refused an offer of inducements to betray Hamp Weakman's faith. Gain 2 enemies. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Voluntarily left Missionary/Humanitarian |
15 |
74 |
Retired. |
15 |
77 |
Good fortune. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
86 |
Birth or Death involving a family member or close friend. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |