Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Hardy Phillips is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Hardy Phillips went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Rewarded for a successful mission. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Gained a contact. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Hard times caused by a lack of interstellar trade costs Hardy Phillips's job. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Hardy Phillips aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
46 |
Failed to qualify for Broker (Merchant). |
9 |
46 |
Became a Drifter (Scavenger). |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
53 |
Nearly killed. Owe 12,500 for medical bills. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |