Retired Scout Herbert Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 88 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 3 (-1) 1 (-2)111A31
Pleasing, Sulky
 
Skills
Admin 0
Advocate 0
Athletics (Endurance) 2
Broker 0
Deception 0
Diplomat 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Jack-of-All-Trades 1
Persuade 0
Profession (Spacer) 0
Recon 2
Science (Robotic Sciences) 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Rogue Thief 02
Drifter Wanderer 13
Scout Explorer Scout11
Scout Courier Scout13
Retired 08
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Sophie Ruth Rival 2 1 0 4 Irhadre (F/21)
Sophie Ruth is a questionable figure such as a criminal, pirate or disgraced noble.
Bertie Lopez Rival 1 1 4 1 Humaniti (M/97)
Evans Welch Rival 1 2 0 0 Humaniti (M/56)
Zelia Christie Enemy 0 2 0 1 Humaniti (F/16)
An incident occured.
Lottie Head Contact 3 0 0 2 Humaniti (F/87)
Ole Willis Ally 2 0 3 0 Hanen (M/66)
Birdie Shelton Contact 2 1 5 0 Traltar (F/53)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 19 Herbert Dickman come into conflict with a splinter group Herbert Dickman's own religion which maintains Herbert Dickman's version is the wrong one. Gain 2 Rivals.
2 19 Became a Rogue (Thief).
2 21 Crime pays off. Gain victim as Enemy.
3 23 Continued as Rogue (Thief).
3 26 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
4 26 Failed to qualify for Worker (Citizen).
4 26 Became a Drifter (Wanderer).
4 30 Promoted to Drifter (Wanderer) rank 1.
5 30 Continued as Drifter (Wanderer).
6 34 Continued as Drifter (Wanderer).
6 37 Betrayed by a friend. One of Herbert Dickman's Contacts or Allies betrays Herbert Dickman, ending Herbert Dickman's career. That Contact or Ally becomes a Rival or Enemy.
7 37 Became a Scout (Explorer).
7 39 Spend several years jumping from world to world in Herbert Dickman's scout ship.
7 41 Promoted to Scout (Explorer) rank 1 with the new title Scout.
8 41 Attempted to change assignments.
8 41 Switched to Scout (Courier) with previous rank.
8 44 Herbert Dickman spend a great deal of time on the fringes of Charted Space.
8 44 Gain a contact in an alien race.
9 45 Voluntarily left Courier
9 45 Entered Merchant Academy with the Business curriculum.
9 49 Join a social movement.
9 49 Dropped out of the merchant academy.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Scout (Courier).
10 52 Herbert Dickman's ship is ambushed by enemy vessels. Herbert Dickman successfully bargain with them.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Continued as Scout (Courier).
11 56 Severely injured. Fully recovered. Owe 15,000 for medical bills.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Retired.
12 58 Moved to a new world.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 63 Good fortune.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 67 A new romantic starts. Gain an Ally.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 72 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 30,000 for medical bills.
16 76 Accused of a crime.
17 76 Aging Crisis. Owe 40,000 for medical bills.
17 78 Moved to a new world.
18 80 Aging Crisis. Owe 20,000 for medical bills.
18 83 Gained a contact.
19 84 Aging Crisis. Owe 60,000 for medical bills.
19 86 Moved to a new world.
20 88 Aging Crisis. Owe 30,000 for medical bills.
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