Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Herbert Dickman come into conflict with a splinter group Herbert Dickman's own religion which maintains Herbert Dickman's version is the wrong one. Gain 2 Rivals. |
2 |
19 |
Became a Rogue (Thief). |
2 |
21 |
Crime pays off. Gain victim as Enemy. |
3 |
23 |
Continued as Rogue (Thief). |
3 |
26 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
26 |
Failed to qualify for Worker (Citizen). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Herbert Dickman's Contacts or Allies betrays Herbert Dickman, ending Herbert Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Scout (Explorer). |
7 |
39 |
Spend several years jumping from world to world in Herbert Dickman's scout ship. |
7 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Switched to Scout (Courier) with previous rank. |
8 |
44 |
Herbert Dickman spend a great deal of time on the fringes of Charted Space. |
8 |
44 |
Gain a contact in an alien race. |
9 |
45 |
Voluntarily left Courier |
9 |
45 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
Join a social movement. |
9 |
49 |
Dropped out of the merchant academy. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Scout (Courier). |
10 |
52 |
Herbert Dickman's ship is ambushed by enemy vessels. Herbert Dickman successfully bargain with them. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Continued as Scout (Courier). |
11 |
56 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Accused of a crime. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
83 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
86 |
Moved to a new world. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |