Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Moved to a new world. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Hezekiah Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Scout (Courier). |
4 |
28 |
Hezekiah Cox survey an alien world. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Hezekiah Cox's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
35 |
Promoted to Scout (Courier) rank 2. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Someone more charismatic but less devout than Hezekiah Cox has become Hezekiah Cox's superior. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Voluntarily left Missionary/Humanitarian |
9 |
46 |
Retired. |
9 |
50 |
Amnesia. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |