Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Hobson Suthmeer join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
Severely injured. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Failed to qualify for Law Enforcement (Agent). |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Find Ancient Technology. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Returned to Agent (Intelligence). |
9 |
46 |
Rewarded for a successful mission. |
9 |
48 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
48 |
Continued as Agent (Intelligence). |
10 |
52 |
An investigation takes on a dangerous turn. |
10 |
52 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Agent (Intelligence). |
11 |
53 |
Given specialist training in vehicles. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
Birth or Death involving a family member or close friend. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Gained a contact. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |