Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Hoyt Henderson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Hoyt Henderson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
30 |
Hoyt Henderson is chosen to represent Hoyt Henderson's faith in a vid show or other highly public forum. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
Someone more charismatic but less devout than Hoyt Henderson has become Hoyt Henderson's superior. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
An investigation takes on a dangerous turn. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Hoyt Henderson's work ends up coming home with Hoyt Henderson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Became a Scout (Courier). |
7 |
45 |
Perform an exemplary service for the scouts. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Serve as the courier for an important message from the Imperium. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Surveyor (Scout). |
9 |
50 |
Continued as Scout (Courier). |
9 |
54 |
Hoyt Henderson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
54 |
Continued as Scout (Courier). |
10 |
58 |
Hoyt Henderson spend a great deal of time on the fringes of Charted Space. |
10 |
58 |
Gain a contact in an alien race. |
11 |
58 |
Continued as Scout (Courier). |
11 |
62 |
Hoyt Henderson survey an alien world. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Failed to qualify for Physician (Scholar). |
12 |
62 |
Became a Drifter (Scavenger). |
12 |
63 |
Encounter a Psionic institute. |
12 |
63 |
Tested for psionic powers |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Drifter (Scavenger). |
13 |
70 |
Attacked by enemies that Hoyt Henderson easily defeat. |
13 |
70 |
Gain Enemy if Hoyt Henderson don't already have one. |
13 |
70 |
Promoted to Drifter (Scavenger) rank 1. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Drifter (Scavenger). |
14 |
72 |
Encounter a Psionic institute. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Voluntarily left Scavenger |
15 |
74 |
Retired. |
15 |
75 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |