Retired Manager Ian Sweet  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 88 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1)111134
Fighter, Dirty
 
Skills
Admin 1
Art (Presentation) 0
Athletics (Endurance) 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Computers) 2
Explosives 1
Gun Combat (Slug) 2
Gunner 0
Heavy Weapons 0
Investigate 1
Mechanic 0
Melee (Bludgeon) 1
Profession (Hostile Environment) 0
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Navy Line/Crew Crewman01
Citizen Corporate Manager23
Believer Holy Warrior Hopeful03
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 09
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Kim Kuhn Ally 3 0 0 1 Irhadre (F/36)
Yiyeil Yaeyaja Ally 2 0 1 0 Ael Yael (F/20)
Angelina Chavez Ally 3 0 1 1 Ne Kraeda ren Kelva (F/63)
Gavin Carnall Enemy 0 1 1 2 Sydite (M/24)
Egbert Fabble Enemy 0 0 0 1 Answerin (M/36)
Egbert Fabble is out of contact doing something interesting but not suspicious.
Egbert Fabble is missing under suspicious circumstances.
America Maynard Enemy 0 4 1 0 Dynchia (F/69)
Greg Bowditch Enemy 0 3 5 0 Answerin (M/36)
Merton Kuhn Rival 2 2 1 1 Answerin (M/9)
Relationship altered.
Florine Edye Rival 1 1 1 5 Darmine (F/44)
Ernestine Moore Rival 2 1 0 1 Answerin (F/26)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 20 Made lifelong friends. Gain 3 Allies.
1 20 Dropped out of military academy.
2 20 Became a Army (Cavalry) with the new title Private.
2 23 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 23 Gain rebels as Enemy
3 23 Became a Navy (Line/Crew) with the new title Crewman.
3 25 Ian Sweet is blamed for an accident that causes the death of several crew members. Ian Sweet's guilt drives Ian Sweet to excel.
4 25 Became a Citizen (Corporate).
4 26 Good fortune
4 29 Forced to continue current assignment.
4 29 Promoted to Citizen (Corporate) rank 1.
5 29 Continued as Citizen (Corporate).
5 31 Ian Sweet learn something Ian Sweet should not have – a corporate secret, a political scandal – which Ian Sweet can profit from illegally.
6 33 Continued as Citizen (Corporate).
6 35 Ian Sweet is rewarded for Ian Sweet's diligence or cunning.
6 37 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
7 37 Voluntarily left Corporate
7 37 Became a Believer (Holy Warrior) with the new title Hopeful.
7 40 Ian Sweet refused an offer of inducements to betray Ian Sweet's faith. Gain 2 enemies.
7 41 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
8 41 Continued as Believer (Holy Warrior).
8 45 Ian Sweet is caught in the periphery of a scandal.
8 45 Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful.
9 45 Continued as Believer (Holy Warrior).
9 48 Ian Sweet aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 48 Became a Drifter (Scavenger).
10 51 Ian Sweet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 51 Aging Crisis. Owe 30,000 for medical bills.
11 51 Retired at age 51.
11 51 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 52 Ian Sweet come into conflict with a splinter group Ian Sweet's own religion which maintains Ian Sweet's version is the wrong one. Gain 3 Rivals.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 52 Retired.
12 54 Moved to a new world.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 57 Moved to a new world.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 64 Moved to a new world.
15 64 Aging Crisis. Owe 60,000 for medical bills.
15 66 Moved to a new world.
16 68 Aging Crisis. Owe 20,000 for medical bills.
16 70 Betrayal. Convert an Ally into a Rival or Enemy.
17 72 Aging Crisis. Owe 20,000 for medical bills.
17 76 Moved to a new world.
18 76 Aging Crisis. Owe 60,000 for medical bills.
18 78 Betrayal. Convert an Ally into a Rival or Enemy.
19 80 Aging Crisis. Owe 60,000 for medical bills.
19 83 Good fortune.
20 84 Aging Crisis. Owe 20,000 for medical bills.
20 88 Good fortune.
21 88 Aging Crisis. Owe 60,000 for medical bills.
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