Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
1 |
20 |
On the front line of an assault and occupation |
2 |
22 |
Continued as Soulhunter (Soulhunter Flight). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw. |
3 |
26 |
Continued as Soulhunter (Soulhunter Flight). |
3 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Ignatius Ramirez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Artist (Entertainer). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
35 |
Ignatius Ramirez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ignatius Ramirez fail to help. Gain an Enemy. |
5 |
35 |
Ignatius Ramirez's ship is damaged, and Ignatius Ramirez have to hitch-hike Ignatius Ramirez's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 1 Contacts. Gain 1 Enemies. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
41 |
Ignatius Ramirez inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Failed to qualify for Corporate Agent (Agent). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
45 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Birth or Death involving a family member or close friend. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Injured. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Birth or Death involving a family member or close friend. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |