Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
Irving Johnson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Special assignment or duty on board ship. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Irving Johnson join a gambling circle on board. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
36 |
Vessel participates in a notable military engagement. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
37 |
Abuse Irving Johnson's position for profit. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
42 |
Abuse Irving Johnson's position for profit. |
7 |
44 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
44 |
Continued as Navy (Line/Crew). |
8 |
45 |
Irving Johnson is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Irving Johnson as an Enemy. |
9 |
45 |
Failed to qualify for Courier (Scout). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
49 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
49 |
Continued as Agent (Law Enforcement). |
10 |
51 |
Hard times caused by a lack of interstellar trade costs Irving Johnson's job. |
11 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
52 |
Irving Johnson come into conflict with a splinter group Irving Johnson's own religion which maintains Irving Johnson's version is the wrong one. Gain 1 Rivals. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Amnesia. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
85 |
Gained a contact. |
21 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |