Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Jay Egerton's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Moved to a new world. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Jay Egerton's Contacts or Allies betrays Jay Egerton, ending Jay Egerton's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Broker (Merchant). |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
40 |
Encounter a Psionic institute. |
6 |
40 |
Tested for psionic powers |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
45 |
Refuse to misuse powers for personal gain. |
8 |
45 |
Continued as Psion (Psi-Warrrior). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Promoted to Psion (Psi-Warrrior) rank 1. |
9 |
49 |
Continued as Psion (Psi-Warrrior). |
9 |
53 |
Pick up potentially useful information using Jay Egerton's psychic powers. |
9 |
53 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
10 |
53 |
Continued as Psion (Psi-Warrrior). |
10 |
57 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
60 |
Opponents of Jay Egerton's belief system ambush Jay Egerton. |
11 |
60 |
Severely injured. Owe 20,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
63 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
Accused of a crime. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
88 |
A new romantic starts. Gain an Ally. |
19 |
88 |
Aging Crisis. Owe 60,000 for medical bills. |