Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
When dealing with an alien race, Jeremy Sim botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Jeremy Sim's ship is damaged, and Jeremy Sim have to hitch-hike Jeremy Sim's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Jeremy Sim's ship is damaged, and Jeremy Sim have to hitch-hike Jeremy Sim's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
25 |
Failed to qualify for Star Marine (Marine). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
4 |
29 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
33 |
Involved in a feud with a rival criminal organization. |
4 |
33 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
33 |
Continued as Rogue (Pirate). |
5 |
35 |
Jeremy Sim commit a legendary crime. |
5 |
37 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
6 |
37 |
Continued as Rogue (Pirate). |
6 |
40 |
A police detective or rival criminal forces Jeremy Sim to flee and vows to hunt Jeremy Sim down. Gain an Enemy. |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Returned to Drifter (Barbarian). |
7 |
42 |
Victim of a crime |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Jeremy Sim refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jeremy Sim's faith. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Voluntarily left Missionary/Humanitarian |
10 |
50 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |