Retired Corporal Jeremy Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 88 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 1 (-2)111961
Flagging, Flowing mane of hair
 
Skills
Admin 0
Animals 0
Art (Performing) 0
Astrogation 1
Carouse 0
Deception 0
Diplomat 0
Engineer (M-drive) 1
Explosives 1
Gun Combat (Archaic) 1
Gunner (Screen) 1
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Profession (Worker/Polymers) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Drifter Barbarian 13
Rogue Pirate Corporal23
Believer Missionary/Humanitarian Junior Project Worker01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Aimee McRae Contact 1 1 2 0 Swanfeh (F/86)
Aimee McRae belongs to an uncommon alien species.
Isabelle Austin Enemy 0 4 0 0 Swanfeh (F/28)
Isabelle Austin is out of contact doing something interesting but not suspicious.
Rena McKerras Enemy 0 6 1 0 Swanfeh (F/38)
Very bad falling out.
Leonore Nelson Contact 1 1 4 0 Swanfeh (F/67)
Hershel Matson Contact 2 1 0 0 Swanfeh (M/41)
Carmela Wilson Contact 1 1 1 1 Swanfeh (F/35)
Carmela Wilson gained power at the expense of a third party who now blames the character.
Hobert Staff Rival 0 3 0 2 Hanen (M/36)
Relationship becomes more moderate. Enemy becomes a rival.
Selmer Fox Enemy 0 3 0 1 Lancian (M/40)
Jimmie Ahern Ally 2 0 1 0 Zhodani, Imperium (M/16)
Truman Berry Ally 1 0 3 1 Swanfeh (M/14)
Truman Berry’s relationships have begun to affect the character.
Courtney Weaver Contact 2 1 1 0 Swanfeh (M/23)
Wasep Wewapap Enemy 1 1 5 1 Bwap (F/45)
Relationship altered.
Vicki Howe Contact 2 1 1 0 Swanfeh (F/57)
Vicki Howe is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 When dealing with an alien race, Jeremy Sim botch an opportunity to gather extra intelligence about them.
1 21 Jeremy Sim's ship is damaged, and Jeremy Sim have to hitch-hike Jeremy Sim's way back across the stars to the nearest scout base.
1 21 Gain 1 Contacts. Gain 2 Enemies.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 25 Jeremy Sim's ship is damaged, and Jeremy Sim have to hitch-hike Jeremy Sim's way back across the stars to the nearest scout base.
2 25 Gain 3 Contacts. Gain 1 Enemies.
3 25 Failed to qualify for Star Marine (Marine).
3 25 Became a Drifter (Barbarian).
3 27 Offered job by a patron. Now owe him a favor.
4 29 Became a Rogue (Pirate) with the new title Lackey.
4 33 Involved in a feud with a rival criminal organization.
4 33 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
5 33 Continued as Rogue (Pirate).
5 35 Jeremy Sim commit a legendary crime.
5 37 Promoted to Rogue (Pirate) rank 2 with the new title Corporal.
6 37 Continued as Rogue (Pirate).
6 40 A police detective or rival criminal forces Jeremy Sim to flee and vows to hunt Jeremy Sim down. Gain an Enemy.
7 40 Failed to qualify for Free Trader (Merchant).
7 40 Returned to Drifter (Barbarian).
7 42 Victim of a crime
7 44 Promoted to Drifter (Barbarian) rank 1.
8 44 Aging Crisis. Owe 40,000 for medical bills.
8 44 Retired at age 44.
8 44 Continued as Drifter (Barbarian).
8 46 Injured. Fully recovered. Owe 2,500 for medical bills.
9 46 Aging Crisis. Owe 50,000 for medical bills.
9 46 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 47 Jeremy Sim refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jeremy Sim's faith.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Voluntarily left Missionary/Humanitarian
10 50 Retired.
10 52 Betrayal. Convert an Ally into a Rival or Enemy.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 55 Good fortune.
12 58 Aging Crisis. Owe 50,000 for medical bills.
12 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 66 Good fortune.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 69 Moved to a new world.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 73 A new romantic starts. Gain an Ally.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 78 Gained a contact.
17 78 Aging Crisis. Owe 20,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 82 Aging Crisis. Owe 60,000 for medical bills.
18 83 Scarred. Fully recovered. Owe 10,000 for medical bills.
19 86 Aging Crisis. Owe 10,000 for medical bills.
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