Retired Junior Project Worker Jess Batt  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 88 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 2 (-2)111632
Practical, Sincere, Despicable
 
Skills
Admin 0
Advocate 1
Broker 3
Deception 1
Drive 0
Electronics 0
Gambler 1
Jack-of-All-Trades 2
Medic 1
Melee (Unarmed) 5
Persuade 1
Profession (Spacer) 0
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 22
Rogue Thief 01
Believer Missionary/Humanitarian Junior Project Worker02
Entertainer Artist 01
Prisoner Inmate 15
Prisoner Thug 03
Prisoner Fixer 03
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Cleo Bryant Ally 6 0 5 6 Urunishani (F/28)
reconciliation.
Cleo Bryant gains in power and influence.
Sherman Meredeth Enemy 0 2 2 1 Halka (M/67)
Sadie Richards Ally 0 0 2 1 Halka (F/56)
Bethel Forrest Rival 2 3 0 2 Halka (F/38)
Estell McKee Ally 2 0 0 4 Halka (F/45)
Kattie Garza Rival 1 0 1 1 Dolphin, Imperium (F/25)
 
Term Age History
1 18 Became a Merchant (Broker).
1 21 Befriend a useful ally in one sphere. Gain an Ally.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 23 Risk Jess Batt's fortune on a possibility lucrative deal and win.
2 26 Promoted to Merchant (Broker) rank 2.
3 26 Voluntarily left Broker
3 26 Became a Rogue (Thief).
3 28 A police detective or rival criminal forces Jess Batt to flee and vows to hunt Jess Batt down. Gain an Enemy.
4 28 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 30 Jess Batt secretly provide religious rites for a dying leader or noble, although they do not share Jess Batt's faith. Gain an Ally in the family and a Rival who disagrees with Jess Batt's choice.
5 32 Continued as Believer (Missionary/Humanitarian).
5 33 Jess Batt secretly provide religious rites for a dying leader or noble, although they do not share Jess Batt's faith. Gain an Ally in the family and a Rival who disagrees with Jess Batt's choice.
5 36 Forced to muster out.
6 36 Became a Entertainer (Artist).
6 39 Jess Batt is forced out because of censorship or controversy. What truth did Jess Batt get too close to?
7 39 Entered Merchant Academy with the Business curriculum.
7 41 A prank goes horribly wrong and Jess Batt is sent to prison.
7 42 Dropped out of the merchant academy.
8 42 Became a Prisoner (Inmate).
8 46 Accused of assaulting a prison guard.
9 46 Switched to Prisoner (Thug) with previous rank.
9 50 A guard takes a dislike to Jess Batt.
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Retired at age 50.
10 50 Switched to Prisoner (Fixer) with previous rank.
10 54 Accused of assaulting a prison guard.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 54 Continued as Prisoner (Fixer).
11 57 Scarred. Owe 5,000 for medical bills.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Returned to Prisoner (Inmate).
12 62 Severely injured. Fully recovered. Owe 20,000 for medical bills.
13 62 Aging Crisis. Owe 20,000 for medical bills.
13 62 Returned to Prisoner (Thug).
13 66 Disgraced. Word of Jess Batt's criminal past reaches Jess Batt's homeworld.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Returned to Prisoner (Inmate).
14 70 Scarred. Fully recovered. Owe 10,000 for medical bills.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 70 Returned to Prisoner (Fixer).
15 74 Persecuted by a prison gang.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 74 Returned to Prisoner (Inmate).
16 76 Disgraced. Word of Jess Batt's criminal past reaches Jess Batt's homeworld.
17 78 Aging Crisis. Owe 10,000 for medical bills.
17 78 Returned to Prisoner (Thug).
17 82 Scarred. Fully recovered. Owe 10,000 for medical bills.
18 82 Aging Crisis. Owe 10,000 for medical bills.
18 82 Returned to Prisoner (Inmate).
18 83 Hire a new lawyer.
18 86 Promoted to Prisoner (Inmate) rank 1.
19 86 Aging Crisis. Owe 60,000 for medical bills.
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