Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Scarred. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Abuse John Saxon's position for profit. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Infantry (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Special assignment or duty on board ship. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Flight (Navy). |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Moved to a new world. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
43 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
50 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
51 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
10 |
51 |
Became a Scout (Courier). |
10 |
52 |
Perform an exemplary service for the scouts. |
11 |
55 |
Continued as Scout (Courier). |
11 |
57 |
John Saxon's scout ship is one of the first on the scene to rescue the survivors of a disaster but John Saxon fail to help. Gain an Enemy. |
11 |
57 |
Psychologically damaged by John Saxon's time in the scouts. |
11 |
59 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Scout (Courier). |
12 |
62 |
John Saxon's ship is damaged, and John Saxon have to hitch-hike John Saxon's way back across the stars to the nearest scout base. |
12 |
62 |
Gain 2 Contacts. Gain 3 Enemies. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |