Retired Warrior John Saxon  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 88 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 4 (-1) 4 (-1)111A44
Genial, Persevering, Confident Posture
 
Skills
Admin 1
Athletics 0
Drive (Wheel) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Gun Combat 0
Gunner 0
Language (Gvegh (Vargr)) 1
Mechanic 1
Medic 0
Melee (Blade) 1
Navigation 1
Pilot (Spacecraft) 1
Seafarer (Personal) 2
Seafarer (Sails) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class26
Drifter Barbarian Warrior23
Scout Courier Scout13
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Kyle Sabilline Rival 1 2 0 2 Dynchia, Imperium (M/54)
Alene Nguyen Ally 1 0 1 5 Geonee (F/43)
Dennis Mcandrew Enemy 0 4 3 0 Dynchia, Imperium (M/71)
Soungdunksa Ally 4 0 0 3 Vargr, Imperium (M/53)
Relationship becomes more intense. Contact becomes an ally.
Jessica Gillis Contact 1 2 2 3 Dynchia, Imperium (F/40)
Iva Webb Enemy 0 2 4 0 Dynchia, Imperium (F/26)
Jonnie McKerras Enemy 0 3 0 1 Suerrat (M/58)
Jonnie McKerras fell on hard times.
Alan Fillanes Enemy 0 2 1 2 Dynchia, Imperium (M/27)
Ora Quaman Ally 3 0 2 0 Dynchia, Imperium (F/15)
Adelina Godkim Contact 0 1 0 0 Dynchia, Imperium (F/49)
Fletcher Richards Contact 1 1 0 5 Dynchia, Imperium (M/17)
Belva Lucas Contact 0 0 2 4 Dolphin, Imperium (F/73)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Attempt at commissioned failed.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Scarred.
3 26 Continued as Navy (Engineer/Gunner).
3 27 Abuse John Saxon's position for profit.
4 30 Continued as Navy (Engineer/Gunner).
4 32 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 34 Forced to muster out.
5 34 Failed to qualify for Infantry (Army).
5 34 Submitted to the draft.
5 34 Continued as Navy (Engineer/Gunner).
5 35 Special assignment or duty on board ship.
5 38 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Flight (Navy).
6 38 Continued as Navy (Engineer/Gunner).
6 40 Moved to a new world.
6 42 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
6 42 Forced to muster out.
7 42 Became a Drifter (Barbarian).
7 43 Find valuable salvage.
7 46 Promoted to Drifter (Barbarian) rank 1.
8 46 Continued as Drifter (Barbarian).
8 50 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
9 50 Continued as Drifter (Barbarian).
9 51 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
10 51 Became a Scout (Courier).
10 52 Perform an exemplary service for the scouts.
11 55 Continued as Scout (Courier).
11 57 John Saxon's scout ship is one of the first on the scene to rescue the survivors of a disaster but John Saxon fail to help. Gain an Enemy.
11 57 Psychologically damaged by John Saxon's time in the scouts.
11 59 Promoted to Scout (Courier) rank 1 with the new title Scout.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Scout (Courier).
12 62 John Saxon's ship is damaged, and John Saxon have to hitch-hike John Saxon's way back across the stars to the nearest scout base.
12 62 Gain 2 Contacts. Gain 3 Enemies.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 62 Retired.
13 65 A new romantic starts. Gain an Ally.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 72 Gained a contact.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 75 Gained a contact.
17 78 Aging Crisis. Owe 20,000 for medical bills.
17 79 A romantic relationship ends badly. Gain a Rival or Enemy.
18 82 Aging Crisis. Owe 10,000 for medical bills.
18 85 Gained a contact.
19 86 Aging Crisis. Owe 10,000 for medical bills.
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