Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Betrayed by a friend. One of John Smith's Contacts or Allies betrays John Smith, ending John Smith's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Gain Enemy if John Smith don't already have one. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Gained a contact. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
30 |
Accepted a deal with criminal or other figure under investigation. |
5 |
30 |
Failed to qualify for Physician (Scholar). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
John Smith aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
37 |
Returned to Drifter (Barbarian). |
8 |
40 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
9 |
40 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
41 |
A notable academic consults with John Smith about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
44 |
Continued as Believer (Mainstream Believer). |
10 |
47 |
Someone more charismatic but less devout than John Smith has become John Smith's superior. |
11 |
48 |
Continued as Believer (Mainstream Believer). |
11 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
52 |
Forced to muster out. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Find an Alien Artifact. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
79 |
Find Ancient Technology. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
87 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |