Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Joshua Wright's business expands, Joshua Wright's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Entertainer (Performer). |
2 |
24 |
Refused to criticise a questionable political leader on Joshua Wright's homeworld. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Refused to criticise a questionable political leader on Joshua Wright's homeworld. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Entertainer (Performer) rank 2. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
39 |
Join homeworld’s celebrity circles |
6 |
39 |
Gain a contact |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
43 |
One of Joshua Wright's pieces of art is stolen, and the investigation brings Joshua Wright into the criminal underworld. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scholar (Field Researcher). |
8 |
50 |
A disaster leaves several injured, and others blame Joshua Wright, forcing Joshua Wright to leave Joshua Wright's career. Gain a Rival. |
8 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
50 |
Became a Scout (Explorer). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
53 |
Someone more charismatic but less devout than Joshua Wright has become Joshua Wright's superior. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Voluntarily left Mainstream Believer |
11 |
56 |
Retired. |
11 |
57 |
Victim of a crime. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |