Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
When dealing with an alien race, Kent Griffin botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Kent Griffin have no idea what happened to Kent Griffin – they found Kent Griffin's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
When dealing with an alien race, Kent Griffin botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Psychologically damaged by Kent Griffin's time in the scouts. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Kent Griffin survey an alien world. |
4 |
34 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
5 |
34 |
Voluntarily left Explorer |
5 |
34 |
Became a Merchant (Free Trader). |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Kent Griffin's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
46 |
Voluntarily left Free Trader |
8 |
46 |
Became a Entertainer (Performer). |
8 |
50 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Voluntarily left Performer |
9 |
50 |
Failed to qualify for Colonist (Citizen). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
54 |
Go undercover to investigate an enemy. |
9 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
58 |
An investigation takes on a dangerous turn. |
10 |
58 |
Kent Griffin's work ends up coming home with Kent Griffin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Continued as Agent (Law Enforcement). |
11 |
60 |
An investigation takes on a dangerous turn. |
11 |
62 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Agent (Law Enforcement). |
12 |
66 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Opponents of Kent Griffin's belief system ambush Kent Griffin. |
13 |
67 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Retired. |
14 |
69 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
87 |
Aging Crisis. Owe 10,000 for medical bills. |