Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Kir Gaaerkamkid went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Befriended by a senior agent. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
33 |
Switched to Entertainer (Performer). |
5 |
34 |
Encounter a Psionic institute. |
5 |
34 |
Tested for psionic powers |
6 |
37 |
Became a Psion (Adept). |
6 |
38 |
Pick up potentially useful information using Kir Gaaerkamkid's psychic powers. |
7 |
41 |
Continued as Psion (Adept). |
7 |
43 |
Pick up potentially useful information using Kir Gaaerkamkid's psychic powers. |
7 |
45 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
8 |
45 |
Continued as Psion (Adept). |
8 |
46 |
Refuse to misuse powers for personal gain. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
53 |
Kir Gaaerkamkid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
53 |
Became a Noble (Administrator) with the new title Assistant. |
10 |
56 |
Inherit a gift from a rich relative. |
10 |
57 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
11 |
57 |
Voluntarily left Administrator |
11 |
57 |
Switched to Drifter (Wanderer). |
11 |
59 |
Offered job by a patron. Now owe him a favor. |
12 |
61 |
Returned to Noble (Administrator). |
12 |
63 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Retired. |
13 |
65 |
Contact with Government. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
86 |
Moved to a new world. |
19 |
87 |
Aging Crisis. Owe 30,000 for medical bills. |