Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
Arrested |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
25 |
The warden takes an interest in Lambert Meyer's case. |
2 |
26 |
Promoted to Prisoner (Inmate) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
30 |
Study Gunner (Turret) as a hobby. |
3 |
30 |
Graduated with honors. |
4 |
30 |
Became a Merchant (Broker). |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
33 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Make an unexpected connection outside Lambert Meyer's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 4. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Make an unexpected connection outside Lambert Meyer's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Broker) rank 5. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
Imperial trade restrictions force Lambert Meyer out of business. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Lambert Meyer come into conflict with a splinter group Lambert Meyer's own religion which maintains Lambert Meyer's version is the wrong one. Gain 1 Rivals. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
49 |
Offered job by a patron. Now owe him a favor. |
9 |
51 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
51 |
Became a Agent (Intelligence). |
10 |
53 |
Advanced training in a specialist field. |
10 |
55 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
55 |
Continued as Agent (Intelligence). |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Continued as Agent (Intelligence). |
12 |
62 |
Lambert Meyer's work ends up coming home with Lambert Meyer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Retired. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Accused of a crime. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |