Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
19 |
Failed to qualify for Broker (Merchant). |
2 |
19 |
Continued as Drifter (Barbarian). |
2 |
21 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
21 |
Became a Scout (Explorer). |
3 |
25 |
Lee Lette's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lee Lette fail to help. Gain an Enemy. |
3 |
25 |
Lee Lette's ship is damaged, and Lee Lette have to hitch-hike Lee Lette's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 4 Contacts. Gain 1 Enemies. |
4 |
25 |
Continued as Scout (Explorer). |
4 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
26 |
Returned to Drifter (Barbarian). |
5 |
28 |
Suffer from a life-threatening illness. |
6 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
31 |
Someone more charismatic but less devout than Lee Lette has become Lee Lette's superior. |
7 |
32 |
Continued as Believer (Mainstream Believer). |
7 |
34 |
Gained a contact. |
7 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
36 |
Continued as Believer (Mainstream Believer). |
8 |
39 |
Lee Lette is sent to a new community or parish to preach The Word among the poor. |
9 |
40 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Lee Lette come into conflict with a splinter group Lee Lette's own religion which maintains Lee Lette's version is the wrong one. Gain 2 Rivals. |
10 |
44 |
Continued as Believer (Mainstream Believer). |
10 |
45 |
Lee Lette secretly provide religious rites for a dying leader or noble, although they do not share Lee Lette's faith. Gain an Ally in the family and a Rival who disagrees with Lee Lette's choice. |
10 |
48 |
Forced to muster out. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Victim of a crime. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
73 |
Victim of a crime. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
88 |
Aging Crisis. Owe 40,000 for medical bills. |