Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Lennie Lambert is rewarded for Lennie Lambert's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Lennie Lambert Lennie Lambert's job. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Gained a contact. |
4 |
29 |
Voluntarily left Barbarian |
4 |
29 |
Became a Scholar (Physician). |
4 |
32 |
Cheated in some fashion, advancing Lennie Lambert's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
32 |
Gain an Enemy |
4 |
33 |
Promoted to Scholar (Physician) rank 1. |
5 |
33 |
Continued as Scholar (Physician). |
5 |
37 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Continued as Scholar (Physician). |
7 |
45 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Scholar (Physician) rank 2. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
46 |
Entangled in a bureaucratic or legal morass that distracts Lennie Lambert from Lennie Lambert's work. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
56 |
Lennie Lambert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Became a Scout (Surveyor). |
11 |
58 |
When dealing with an alien race, Lennie Lambert botch an opportunity to gather extra intelligence about them. |
11 |
58 |
Lennie Lambert's ship is damaged, and Lennie Lambert have to hitch-hike Lennie Lambert's way back across the stars to the nearest scout base. |
11 |
58 |
Gain 4 Contacts. Gain 1 Enemies. |
11 |
60 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Scout (Surveyor). |
12 |
62 |
Lennie Lambert have no idea what happened to Lennie Lambert – they found Lennie Lambert's ship drifting on the fringes of friendly space. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
65 |
Lennie Lambert refuse to secretly provide religious rites for a dying leader or noble, because they do not share Lennie Lambert's faith. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Lennie Lambert accepted an offer of inducements to betray Lennie Lambert's faith. Gain 980,000 in cash. |
14 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Retired. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |