Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A job goes wrong, forcing Leroy Bailey to flee off-planet. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Leroy Bailey's job. |
3 |
25 |
Became a Entertainer (Performer). |
3 |
27 |
Gain a patron in the arts. Gain an Ally |
3 |
29 |
Promoted to Entertainer (Performer) rank 1. |
4 |
29 |
Voluntarily left Performer |
4 |
29 |
Failed to qualify for Intelligence (Agent). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Leroy Bailey do not know what happened to Leroy Bailey. There is a gap in Leroy Bailey's memory. |
5 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
31 |
Betrayed by a friend. One of Leroy Bailey's Contacts or Allies betrays Leroy Bailey, ending Leroy Bailey's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Entered Merchant Academy with the Business curriculum. |
6 |
34 |
Suffered a deep tragedy. |
6 |
34 |
Dropped out of the merchant academy. |
7 |
34 |
Continued as Rogue (Pirate). |
7 |
36 |
Involved in a feud with a rival criminal organization. |
7 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
38 |
Attempted to change assignments. |
8 |
38 |
Switched to Rogue (Thief) with previous rank. |
8 |
41 |
A job goes wrong, forcing Leroy Bailey to flee off-planet. |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
45 |
Leroy Bailey do not know what happened to Leroy Bailey. There is a gap in Leroy Bailey's memory. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Leroy Bailey have been following false teachings! |
11 |
49 |
Returned to Drifter (Scavenger). |
11 |
50 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
53 |
Leroy Bailey is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
Continued as Believer (Missionary/Humanitarian). |
13 |
55 |
Leroy Bailey secretly provide religious rites for a dying leader or noble, although they do not share Leroy Bailey's faith. Gain an Ally in the family and a Rival who disagrees with Leroy Bailey's choice. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
58 |
Continued as Believer (Missionary/Humanitarian). |
14 |
60 |
Leroy Bailey is chosen to represent Leroy Bailey's faith in a vid show or other highly public forum. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
62 |
Continued as Believer (Missionary/Humanitarian). |
15 |
64 |
Leroy Bailey refused an offer of inducements to betray Leroy Bailey's faith. Gain 5 enemies. |
15 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
66 |
Voluntarily left Missionary/Humanitarian |
16 |
66 |
Retired. |
16 |
68 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
79 |
Amnesia. |
20 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
83 |
Moved to a new world. |
21 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |