Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
A job goes wrong, forcing Lillie Pettitt to flee off-planet. |
2 |
22 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
25 |
Become deeply involved in politics on Lillie Pettitt's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
26 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
29 |
Become deeply involved in politics on Lillie Pettitt's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
30 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
32 |
Lillie Pettitt make an alliance with a powerful and charismatic noble, who becomes an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Spend time with an alien race. Gain a contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
A series of bad deals and decisions force Lillie Pettitt into bankruptcy. Lillie Pettitt salvages what Lillie Pettitt can. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
A good deal ensures Lillie Pettitt is living the high life for a few years. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
11 |
58 |
Voluntarily left Merchant Marine |
11 |
58 |
Failed to qualify for Corporate (Citizen). |
11 |
58 |
Submitted to the draft. |
11 |
58 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
59 |
Established a network of contacts. Gain 1 contacts. |
11 |
62 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
12 |
62 |
Continued as Agent (Law Enforcement). |
12 |
66 |
Given specialist training in vehicles. |
12 |
66 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
13 |
66 |
Continued as Agent (Law Enforcement). |
13 |
68 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Retired at age 68. |
14 |
68 |
Retired. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
88 |
Aging Crisis. Owe 50,000 for medical bills. |