Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A good deal ensures Louie Connor is living the high life for a few years. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Scientist (Scholar). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
A good deal ensures Louie Connor is living the high life for a few years. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Surveyor). |
8 |
49 |
Louie Connor's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
50 |
Voluntarily left Surveyor |
9 |
50 |
Failed to qualify for Worker (Citizen). |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
54 |
Drafted into Explorer |
9 |
54 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
54 |
Switched to Scout (Explorer) with previous rank. |
10 |
56 |
Spend several years jumping from world to world in Louie Connor's scout ship. |
11 |
58 |
Continued as Scout (Explorer). |
11 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Scout (Explorer). |
12 |
63 |
Louie Connor's ship is damaged, and Louie Connor have to hitch-hike Louie Connor's way back across the stars to the nearest scout base. |
12 |
63 |
Gain 2 Contacts. Gain 3 Enemies. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Opponents of Louie Connor's belief system ambush Louie Connor. |
13 |
64 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
88 |
Aging Crisis. Owe 10,000 for medical bills. |