Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Ludwig Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
24 |
Ludwig Palmer refused an offer of inducements to betray Ludwig Palmer's faith. Gain 1 enemies. |
3 |
24 |
Continued as Believer (Mainstream Believer). |
3 |
26 |
Ludwig Palmer refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ludwig Palmer's faith. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Special assignment or duty on board ship. |
4 |
32 |
Attempt at commissioned failed. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
36 |
Commanding officer takes an interest in Ludwig Palmer's career. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
39 |
Refuse to abuse Ludwig Palmer's position for profit. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
43 |
Ludwig Palmer join a gambling circle on board. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Established a network of contacts. Gain 3 contacts. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
48 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Ludwig Palmer went above and beyond the call of duty. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
53 |
Hard times caused by a lack of interstellar trade costs Ludwig Palmer's job. |
11 |
53 |
Retired. |
11 |
54 |
Good fortune. |
12 |
61 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Victim of a crime. |
18 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 60,000 for medical bills. |