Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Merchant (Free Trader). |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Lum Leaby's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Became a Citizen (Worker). |
8 |
47 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Scout (Explorer). |
9 |
49 |
Lum Leaby discover a world, item or information of worth to the Imperium. |
9 |
51 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
54 |
When dealing with an alien race, Lum Leaby have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
55 |
Promoted to Scout (Explorer) rank 2. |
11 |
55 |
Continued as Scout (Explorer). |
11 |
57 |
Lum Leaby's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
59 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
12 |
59 |
Continued as Scout (Explorer). |
12 |
61 |
Lum Leaby inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Retired. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Find Ancient Technology. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |