Retired 3rd Officer Major Ronald  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 88 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 1 (-2)111721
Thief, Candid
 
Skills
Admin 0
Athletics (Dexterity) 1
Broker 0
Carouse 1
Diplomat 1
Drive (Walker) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Gambler 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 1
Melee (Bludgeon) 1
Persuade 0
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Construction) 0
Science (Social Sciences/Belief) 1
Steward 1
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Worker 04
Merchant Merchant Marine 3rd Officer35
Entertainer Artist 01
Believer Missionary/Humanitarian Project Worker13
Retired 03
 
EducationGraduated
Spacer Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Dottie Stevens Ally 2 0 4 0 Halka (F/45)
Renee Clements Contact 3 1 1 1 Happrhani (F/78)
Devon Dabs Enemy 0 2 1 1 Answerin (M/21)
Devon Dabs is in prison or otherwise trapped somewhere.
Maude Johnson Enemy 0 3 2 2 Kargol (M/66)
Tillman Remmington Enemy 1 3 0 2 Halka (M/35)
Relationship altered.
Madison Meredeth Ally 3 0 1 4 Halka (M/42)
 
Term Age History
1 18 Entered a spacer community.
1 19 Made lifelong friends. Gain 1 Allies.
1 22 Graduated.
2 22 Became a Citizen (Worker).
2 23 Major Ronald befriend a superior in the corporation or the colony.
3 26 Continued as Citizen (Worker).
3 29 Major Ronald gain experience in a technical field as a computer operator or surveyor.
4 30 Continued as Citizen (Worker).
4 32 Gained a contact.
5 34 Continued as Citizen (Worker).
5 37 Spent time maintaining and using heavy vehicles.
5 38 Forced to muster out.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 41 A good deal ensures Major Ronald is living the high life for a few years.
6 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Continued as Merchant (Merchant Marine).
7 45 Risk Major Ronald's fortune on a possibility lucrative deal and win.
8 46 Continued as Merchant (Merchant Marine).
8 47 Make an unexpected connection outside Major Ronald's normal circles. Gain a Contact.
8 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 50 Continued as Merchant (Merchant Marine).
9 51 Gained a contact.
9 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 54 Voluntarily left Merchant Marine
10 54 Failed to qualify for Thief (Rogue).
10 54 Submitted to the draft.
10 54 Continued as Merchant (Merchant Marine).
10 58 Major Ronald's ship or starport is destroyed by criminals. Gain them as an Enemy.
11 58 Became a Entertainer (Artist).
11 61 Major Ronald is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 61 Retired at age 61.
12 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 62 Major Ronald refuse to secretly provide religious rites for a dying leader or noble, because they do not share Major Ronald's faith.
13 65 Aging Crisis. Owe 30,000 for medical bills.
13 65 Continued as Believer (Missionary/Humanitarian).
13 67 Major Ronald is sent to a new community or parish to preach The Word among the poor.
13 69 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 69 Aging Crisis. Owe 50,000 for medical bills.
14 69 Continued as Believer (Missionary/Humanitarian).
14 70 Major Ronald refused an offer of inducements to betray Major Ronald's faith. Gain 2 enemies.
14 73 Forced to muster out.
15 73 Aging Crisis. Owe 10,000 for medical bills.
15 73 Retired.
15 74 A romantic relationship ends badly. Gain a Rival or Enemy.
16 77 Aging Crisis. Owe 30,000 for medical bills.
16 80 A new romantic starts. Gain an Ally.
17 81 Aging Crisis. Owe 40,000 for medical bills.
17 83 Betrayal. Convert an Ally into a Rival or Enemy.
18 85 Aging Crisis. Owe 60,000 for medical bills.
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