Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
25 |
Backstab a fellow rogue for personal gain. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
Involved in a gambling ring. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Marcus Ruiz aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Became a Scout (Explorer). |
6 |
38 |
Marcus Ruiz have no idea what happened to Marcus Ruiz – they found Marcus Ruiz's ship drifting on the fringes of friendly space. |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Make an unexpected connection outside Marcus Ruiz's normal circles. Gain a Contact. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Given advanced training in a specialist field |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Voluntarily left Merchant Marine |
11 |
52 |
Returned to Believer (Holy Warrior). |
11 |
56 |
Marcus Ruiz aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
79 |
Birth or Death involving a family member or close friend. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Spend time with an alien race. Gain a contact. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
88 |
A new romantic starts. Gain an Ally. |
20 |
88 |
Aging Crisis. Owe 30,000 for medical bills. |